DARAM: Dynamic Avatar-Human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions

Soobin Lim, Seung-hun Seo, Hyeongyeop Kang
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Abstract

This paper introduces DARAM, a dynamic avatar-human motion remapping technique that enables VR users to ascend virtual stairs. The primary design goal is to provide a realistic sensation of virtual stair walking while accounting for discrepancies between the user’s real body motion and the avatar’s motion, arising due to the virtual stairs present only in the virtual environment. Another design goal is to make DARAM applicable to dynamic multi-user environments. To this end, DARAM is designed to achieve motion remapping dynamically without requiring prior information about virtual stairs or environments, simplifying implementation in diverse VR applications. Furthermore, DARAM aims to synthesize avatar motion that delivers not only a realistic first-person experience but also a believable third-person experience for surrounding observers, making it applicable to multi-user VR applications. Two user studies demonstrate that the proposed technique successfully serves our design goals.
逼真的虚拟楼梯上升动作的动态阿凡达-人类运动重映射技术
本文介绍了DARAM,一种能够让VR用户爬上虚拟楼梯的动态虚拟人运动映射技术。主要的设计目标是提供一种真实的虚拟楼梯行走的感觉,同时考虑到用户的真实身体运动和虚拟角色的运动之间的差异,这是由于虚拟楼梯只存在于虚拟环境中。另一个设计目标是使DARAM适用于动态多用户环境。为此,DARAM旨在实现动态运动映射,而无需事先了解虚拟楼梯或环境,从而简化了各种VR应用程序的实现。此外,DARAM旨在合成化身运动,不仅提供逼真的第一人称体验,还为周围的观察者提供可信的第三人称体验,使其适用于多用户VR应用。两个用户研究表明,所提出的技术成功地满足了我们的设计目标。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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