Space-time varying color palettes

Bo Zhou, Paolo Berto Durante
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Abstract

We improve on the widely used color palette technique in the context of anime-style rendering. We introduce an event--driven method to dynamically change color rendition in such rendering scenarios. Changes can happen over time or over space and are triggered by pre-defined events. Such events cause the selection of a particular color palette and node--based "strategy trees" help artists to plan and to visualize resulting look changes interactively. As an optimization, we rely on dynamic shading language code generation to prepare colors before rendering, avoiding the limits of render--time methods.
时空变化的调色板
我们改进了在动画风格渲染中广泛使用的调色板技术。我们引入了一种事件驱动的方法来动态地改变这种渲染场景中的颜色再现。更改可以随时间或空间发生,并由预定义的事件触发。这些事件会导致特定调色板的选择,而基于节点的“策略树”则帮助美工以交互方式规划和可视化最终的外观变化。作为优化,我们依靠动态着色语言代码生成在渲染前准备颜色,避免了渲染时间方法的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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