An interactive floor for shape-based interactions using a client-server architecture

Gonzalo Luzardo, B. Guamán, K. Chiluiza
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引用次数: 2

Abstract

Interaction with large surfaces such as walls and floors has become an interesting topic among scholars and researchers. Several approaches to implement such surfaces have been explored, as well as ways of evaluating its user interaction. The objective of this paper is three-folded: first, it sought to shed light on how to implement a low-cost computer vision interactive floor, based on a shape-based interaction approach (conversely, to the common point-based interaction approach used in other solutions); second, the performance of the client-server system was studied; third, a usability study was set up and examined quantitatively the users' satisfaction and realism of their interaction with the system. The results demonstrated that a maximum of four people can interact simultaneously compromising the CPU usage up to 50% on the server and up to 90% on the client. The network traffic was also analyzed showing that due to the simplifications of the shapes sent from the server to the client, the traffic was between 127 Kbps and 759 Kbps. Moreover, the user experience and realism are enhanced using the approach proposed. Conclusions and perspectives for further development and future work are presented at the end of the article.
使用客户机-服务器体系结构进行基于形状的交互的交互式层
与墙壁和地板等大表面的相互作用已经成为学者和研究人员的一个有趣的话题。已经探索了实现这种表面的几种方法,以及评估其用户交互的方法。本文的目标有三个方面:首先,它试图阐明如何基于基于形状的交互方法实现低成本的计算机视觉交互地板(相反,与其他解决方案中使用的常见基于点的交互方法相反);其次,研究了客户端-服务器系统的性能;第三,建立了可用性研究,并定量地考察了用户对系统交互的满意度和现实性。结果表明,最多可以有四个人同时交互,服务器上的CPU使用率最高可达50%,客户机上的CPU使用率最高可达90%。对网络流量的分析表明,由于从服务器发送到客户端的形状简化,流量在127 Kbps到759 Kbps之间。此外,该方法还增强了用户体验和真实感。文章最后提出了结论和对进一步发展和未来工作的展望。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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