Exploiting co-evolution and a modified island model to climb the Core War hill

F. Corno, E. Sánchez, Giovanni Squillero
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引用次数: 9

Abstract

In this paper, Core War, a very peculiar game popular in mid 80's, is exploited as a benchmark to improve the /spl mu/GP, an evolutionary algorithm able to generate touring-complete, realistic assembly programs. Two techniques were analyzed: coevolution and a modified island model. Experimental results showed that the former is essential in the beginning of the evolutionary process, but may be deceptive in the end. Differently, the latter enables focusing the search on specific region of the search space and lead to dramatic improvements. The use of both techniques to help the /spl mu/GP in its real task (test program generation for microprocessor) is currently being evaluated.
利用共同进化和改进的岛屿模型来攀登核心战争山
在本文中,我们以80年代中期流行的一款特殊游戏《Core War》为基准来改进/spl mu/GP(一种能够生成完整且逼真的汇编程序的进化算法)。分析了两种技术:共同进化和改进的岛屿模型。实验结果表明,前者在进化过程的开始阶段是必不可少的,但最终可能具有欺骗性。不同的是,后者可以将搜索集中在搜索空间的特定区域,并带来显着的改进。目前正在评估使用这两种技术来帮助/spl mu/GP完成其实际任务(微处理器的测试程序生成)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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