B. Ahmed, Dae Hwan Kim, Yongwon Hwang, Sung-Jun Park
{"title":"Treatment of Alzheimer's, Cognitive, Chronic Pain Rehabilitation, Depression and Anxiety disorders in One System for Elderly Using VR","authors":"B. Ahmed, Dae Hwan Kim, Yongwon Hwang, Sung-Jun Park","doi":"10.1109/URAI.2018.8441897","DOIUrl":null,"url":null,"abstract":"There is straightforwardly relation between the elderly developing populace and mental disorders all through the world particularly by those effected by Alzheimer's disease, cognitive issues, depression and anxiety and in addition chronic pain and it's turned into a test for medicinal services and social help administrations is also a serious concern for the medical practitioners. On the other hand, taking care of that demand for the serious game industry can essentially profit by the organization of creative, computer-based applications fit for tending to need, especially in the zone of psychological disorders and its recovery. In that specific situation, we have planned to help the restorative faculty, health care specialist and different guardian in enhancing the nature of every life activities people with psychological disorders and we present one 3D game using virtual reality VR tool. In this paper, the authors will talk about the practical idea of serious games for elderly patients. The main task of our study is to merge all other studies previously done and implemented in the form of various games, to bring them under one umbrella. The factors used to gain the retention of elderly in the game play for longtime training are discussed. In addition, efficient productive design criteria and formative methodologies will be discussed by which we made a game using VR tool.","PeriodicalId":347727,"journal":{"name":"2018 15th International Conference on Ubiquitous Robots (UR)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 15th International Conference on Ubiquitous Robots (UR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/URAI.2018.8441897","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
There is straightforwardly relation between the elderly developing populace and mental disorders all through the world particularly by those effected by Alzheimer's disease, cognitive issues, depression and anxiety and in addition chronic pain and it's turned into a test for medicinal services and social help administrations is also a serious concern for the medical practitioners. On the other hand, taking care of that demand for the serious game industry can essentially profit by the organization of creative, computer-based applications fit for tending to need, especially in the zone of psychological disorders and its recovery. In that specific situation, we have planned to help the restorative faculty, health care specialist and different guardian in enhancing the nature of every life activities people with psychological disorders and we present one 3D game using virtual reality VR tool. In this paper, the authors will talk about the practical idea of serious games for elderly patients. The main task of our study is to merge all other studies previously done and implemented in the form of various games, to bring them under one umbrella. The factors used to gain the retention of elderly in the game play for longtime training are discussed. In addition, efficient productive design criteria and formative methodologies will be discussed by which we made a game using VR tool.