Model-based design of multimodal interaction for augmented reality web applications

S. Feuerstack, Allan Oliveira, Mauro dos Santos Anjo, R. B. Araujo, E. Pizzolato
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引用次数: 4

Abstract

Despite the increasing use of Augmented Reality (AR) in many different application areas, implementation support is limited and still driven by development at source-code level. Although efforts have been made to overcome these limitations, there is a clear gap between authoring environments and source code level framework approaches for creating AR interfaces for the web with multimodal control. Model-based design for interaction can offer support to fill this gap between authoring environments and frameworks. However, to the best of our knowledge, a declarative and model-driven design (MDD) has not yet been applied to model AR interfaces for a wide spectrum of modes. Thus, this paper presents an extension of the model-driven design to cope with interactors, whose novelty lies on the introduction of a modeling approach targeted at AR developers and designers in their task to design new forms of interactions that can be later used in authoring environments. To validate our approach, we demonstrate how a reality spanning Drag-and-Drop interaction can be modeled for an online furniture shop. And we implemented a gesture based control to show how new control modes can be added to an existing MDD-based design to extend the interaction capabilities.
基于模型的增强现实web应用程序多模态交互设计
尽管在许多不同的应用领域中增强现实(AR)的使用越来越多,但实现支持是有限的,并且仍然由源代码级别的开发驱动。尽管已经努力克服了这些限制,但是在为带有多模态控制的web创建AR界面的创作环境和源代码级框架方法之间存在明显的差距。基于模型的交互设计可以提供支持,以填补创作环境和框架之间的空白。然而,据我们所知,声明性和模型驱动设计(MDD)还没有应用于为广泛的模式建模AR接口。因此,本文提出了模型驱动设计的扩展,以应对交互器,其新颖性在于引入了针对AR开发人员和设计人员的建模方法,以设计可稍后在创作环境中使用的新形式的交互。为了验证我们的方法,我们演示了如何为在线家具商店建模跨越现实的拖放交互。我们实现了一个基于手势的控制,以展示如何将新的控制模式添加到现有的基于mdd的设计中,以扩展交互功能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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