Display of Ancient Sports Games in Dunhuang Frescoes Based on Virtual Reality Animation Technology: Take the “Boy's Batting” on the south wall of Cave 15 of the Fifth Generation in the Yulin Grottoes as an example

Chen Yan, Cao Yang
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Abstract

This paper takes the "Boy's Batting" movement on the south wall of Cave 45 in Dunhuang Yulin Grottoes as an example to carry out VR restoration display and study the application of VR animation technology to reproduce the game movement in ancient frescoes. We use MAYA and ZBRUSH to restore the image of "Boy Batting" in the mural. Combined with VR animation technology, we popularize the movement of ancient people to the audience through digital technology, and get closer to the life of ancient people more intuitively. It provides new ideas and methods for spreading and popularizing traditional culture.
基于虚拟现实动画技术的敦煌壁画古代体育游戏展示——以玉林石窟第五代十五窟南壁“少年击球”为例
本文以敦煌玉林石窟45号洞南壁的“少年击球”动作为例,进行VR还原展示,研究VR动画技术在古代壁画中游戏动作再现的应用。我们使用MAYA和ZBRUSH来恢复壁画中“男孩击球”的形象。结合VR动画技术,通过数字技术向观众普及古人的动作,更直观地贴近古人的生活。它为传统文化的传播和普及提供了新的思路和方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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