D. Alexiadis, G. Kordelas, K. C. Apostolakis, J. D. Agapito, Jesús Vegas, E. Izquierdo, P. Daras
{"title":"Reconstruction for 3D immersive virtual environments","authors":"D. Alexiadis, G. Kordelas, K. C. Apostolakis, J. D. Agapito, Jesús Vegas, E. Izquierdo, P. Daras","doi":"10.1109/WIAMIS.2012.6226760","DOIUrl":null,"url":null,"abstract":"The future of tele-conferencing is towards multi-party 3D Tele-Immersion (TI) and TI environments that can support realistic inter-personal communications and virtual interaction among participants. In this paper, we address two important issues, pertinent to TI environments. The paper focuses on techniques for the real-time, 3D reconstruction of moving humans from multiple Kinect devices. The off-line generation of real-life 3D scenes from visual data, captured by non-professional users is also addressed. Experimental results are provided that demonstrate the efficiency of the methods, along with an example of mixing real with virtual in a shared space.","PeriodicalId":346777,"journal":{"name":"2012 13th International Workshop on Image Analysis for Multimedia Interactive Services","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 13th International Workshop on Image Analysis for Multimedia Interactive Services","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/WIAMIS.2012.6226760","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
The future of tele-conferencing is towards multi-party 3D Tele-Immersion (TI) and TI environments that can support realistic inter-personal communications and virtual interaction among participants. In this paper, we address two important issues, pertinent to TI environments. The paper focuses on techniques for the real-time, 3D reconstruction of moving humans from multiple Kinect devices. The off-line generation of real-life 3D scenes from visual data, captured by non-professional users is also addressed. Experimental results are provided that demonstrate the efficiency of the methods, along with an example of mixing real with virtual in a shared space.