Reconstruction for 3D immersive virtual environments

D. Alexiadis, G. Kordelas, K. C. Apostolakis, J. D. Agapito, Jesús Vegas, E. Izquierdo, P. Daras
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引用次数: 15

Abstract

The future of tele-conferencing is towards multi-party 3D Tele-Immersion (TI) and TI environments that can support realistic inter-personal communications and virtual interaction among participants. In this paper, we address two important issues, pertinent to TI environments. The paper focuses on techniques for the real-time, 3D reconstruction of moving humans from multiple Kinect devices. The off-line generation of real-life 3D scenes from visual data, captured by non-professional users is also addressed. Experimental results are provided that demonstrate the efficiency of the methods, along with an example of mixing real with virtual in a shared space.
三维沉浸式虚拟环境重建
远程会议的未来是朝着多方3D远程沉浸(TI)和TI环境发展的,这些环境可以支持参与者之间的真实人际通信和虚拟交互。在本文中,我们讨论了与TI环境相关的两个重要问题。这篇论文的重点是在多个Kinect设备上对移动的人类进行实时3D重建的技术。离线生成现实生活中的3D场景从视觉数据,捕获非专业用户也解决了。实验结果表明了该方法的有效性,并给出了一个共享空间中实虚混合的实例。
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