Fluid Pipelines: Elastic circuitry meets Out-of-Order execution

R. T. Possignolo, E. Ebrahimi, H. Skinner, Jose Renau
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引用次数: 8

Abstract

Pipeline depth and cycle time are fixed early in the chip design process but their impact can only be assessed when the implementation is mostly done and changing them is impractical. Elastic Systems are latency insensitive systems, and allow changes in the pipeline depth late in the design process with little design effort. Nevertheless, they have significant throughput penalty when new stages are added in the presence of pipeline loops. We propose Fluid Pipelines, an evolution that allows pipeline transformations without a throughput penalty. Formally, we introduce “or-causality” in addition to the already existing “and-causality” in Elastic Systems. It gives more flexibility than previously possible at the cost of having the designer to specify the intended behavior of the circuit. In an Out-of-Order core benchmark, Fluid Pipelines improve the optimal energy-delay point by shifting both performance (by 17%) and energy (by 13%). We envision a scenario where tools would be able to generate different pipeline configurations from the same RTL e.g., low power, high performance.
流体管道:弹性电路满足乱序执行
管道深度和周期时间在芯片设计过程的早期是固定的,但它们的影响只有在实现大部分完成时才能评估,而改变它们是不切实际的。弹性系统是对延迟不敏感的系统,允许在设计过程的后期改变管道深度,而设计工作很少。然而,当在管道循环存在的情况下增加新的阶段时,它们会有显著的吞吐量损失。我们提出流体管道,这是一种允许管道转换而不影响吞吐量的进化。形式上,我们在弹性系统中已经存在的“和-因果关系”之外引入了“或-因果关系”。它提供了比以前可能的更大的灵活性,代价是让设计者指定电路的预期行为。在乱序核心基准测试中,Fluid Pipelines通过改变性能(17%)和能量(13%)来提高最佳能量延迟点。我们设想这样一个场景:工具能够从相同的RTL生成不同的管道配置,例如低功耗、高性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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