A. Sadapotto, Nadirah Nadirah, A. Kahar, S. T, Buhari Buhari
{"title":"Role Playing Learning Models in Short Story Materials in SMA 1 Sidrap","authors":"A. Sadapotto, Nadirah Nadirah, A. Kahar, S. T, Buhari Buhari","doi":"10.55678/loj.v9i2.1009","DOIUrl":null,"url":null,"abstract":"The study's goals are to 1) determine how guessing games help second-class students improve their English-speaking abilities. 2. To understand the challenges second-class students are having with improving their English-speaking abilities. To illustrate the evolution and challenges encountered in using guessing games, the researcher used descriptive methods and purposive sampling. The results showed that 6 (20%) of the 30 pupils were classed as having very good grades, 12 (40%) as having good grades, 9 (30%) as having average grades, 3 (10%) as having low grades, and none as having very poor grades. It demonstrated that they were very interested in integrating the teaching and learning of English language using a guessing game technique","PeriodicalId":344969,"journal":{"name":"La Ogi : English Language Journal","volume":"204 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-07-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"La Ogi : English Language Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.55678/loj.v9i2.1009","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The study's goals are to 1) determine how guessing games help second-class students improve their English-speaking abilities. 2. To understand the challenges second-class students are having with improving their English-speaking abilities. To illustrate the evolution and challenges encountered in using guessing games, the researcher used descriptive methods and purposive sampling. The results showed that 6 (20%) of the 30 pupils were classed as having very good grades, 12 (40%) as having good grades, 9 (30%) as having average grades, 3 (10%) as having low grades, and none as having very poor grades. It demonstrated that they were very interested in integrating the teaching and learning of English language using a guessing game technique