Recreating Ancient Egyptian Culture in Second Life

M. Leigh, Mark G. Elwell, Steve Cook
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引用次数: 4

Abstract

We present the cases of two role playing communities in the virtual world Second Life. We examine the process of creating culture as educational recreation and discover whether the culture the communities set out to create is in fact successfully realised. Some of the difficulties encountered in the reproduction of ancient Egyptian society are examined. We discovered that although the prevalent discourse among these communities is one of desiring authenticity, there is in fact a high level of resistance, both conscious and subconscious, to establishing authenticity.
在第二人生中重现古埃及文化
我们提出了虚拟世界第二人生中两个角色扮演社区的案例。我们考察了作为教育娱乐的文化创造过程,并发现社区开始创造的文化是否实际上成功地实现了。在古埃及社会的再现中遇到的一些困难被检查。我们发现,尽管在这些群体中流行的话语是渴望真实性,但事实上,在建立真实性方面,存在着有意识和潜意识的高度阻力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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