Page-Turning Techniques for Reading Interfaces in Virtual Environments

Tilman Dingler, Siran Li, N. V. Berkel, V. Kostakos
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引用次数: 2

Abstract

Virtual Reality (VR) environments offer new ways and formats to consume and process information. Despite multimedia offerings, most information remains to be presented via text. VR has the potential to deliver immersive reading experiences while compensating for some of the drawbacks of rather static e-books. To allow readers to step into virtual books, we developed a 3D reading environment with three page-turning techniques for VR. Readers either move the camera position from page to page or control the page flow as positioned in a sequential or radial arrangement. Results from a user study with 18 participants show that moving pages is perceived as more comfortable than moving the camera position while allowing for higher fluency and reading speeds. Linear page movements support readers’ focus on a single page whereas the radial arrangement enables readers to jump between pages quickly. Our findings inform the design of immersive reading experiences in VR.
虚拟环境中阅读界面的翻页技术
虚拟现实(VR)环境为消费和处理信息提供了新的方式和格式。尽管提供了多媒体,但大多数信息仍然是通过文本呈现的。VR有可能提供沉浸式的阅读体验,同时弥补静态电子书的一些缺点。为了让读者进入虚拟图书,我们为VR开发了一个3D阅读环境,其中包含三种翻页技术。读取器可以将相机位置从一页移动到另一页,也可以将页面流控制为顺序排列或径向排列。一项有18名参与者参与的用户研究结果表明,移动页面比移动相机位置更舒服,同时可以提高流畅性和阅读速度。线性页面移动支持读者将注意力集中在单个页面上,而径向排列使读者能够快速地在页面之间跳转。我们的研究结果为VR沉浸式阅读体验的设计提供了参考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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