Uma Proposta de Plataforma Gamificada para Promover Descarte de Lixo Eletrônico em uma Atividade Rentável, Divertida e Sustentável

Angélica F. Medeiros, Miquéias S. Cardoso, Adrielly Vitória da S. Mendes, Antônio Lucas C. Félix, B. D. A. Martins, Ideão B. da Silva, G. B. Teixeira, Gustavo N. Soares, Mateus C. dos Santos Queiroz
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Abstract

The culture of reusing and recycling electronic devices is crucial to preserve the environment and promote a more sustainable circular economy, by avoiding improper disposal of materials and contributing to a reduction in environmental impact. In this context, this work presents the proposal of a social platform focused on detachment from electronic waste, using gamification elements to encourage user participation. The platform will enable the connection between people who want to donate or sell their electronic devices and others who are looking for used equipment.
一个游戏化平台的建议,以促进电子垃圾处理在一个有利可图的,有趣的和可持续的活动
重复使用和循环再造电子设备的文化对于保护环境和促进更可持续的循环经济至关重要,因为它可以避免不当处置材料,并有助于减少对环境的影响。在此背景下,本作品提出了一个社交平台的建议,专注于脱离电子垃圾,使用游戏化元素来鼓励用户参与。该平台将使想要捐赠或出售电子设备的人与寻找二手设备的人建立联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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