Angélica F. Medeiros, Miquéias S. Cardoso, Adrielly Vitória da S. Mendes, Antônio Lucas C. Félix, B. D. A. Martins, Ideão B. da Silva, G. B. Teixeira, Gustavo N. Soares, Mateus C. dos Santos Queiroz
{"title":"Uma Proposta de Plataforma Gamificada para Promover Descarte de Lixo Eletrônico em uma Atividade Rentável, Divertida e Sustentável","authors":"Angélica F. Medeiros, Miquéias S. Cardoso, Adrielly Vitória da S. Mendes, Antônio Lucas C. Félix, B. D. A. Martins, Ideão B. da Silva, G. B. Teixeira, Gustavo N. Soares, Mateus C. dos Santos Queiroz","doi":"10.5753/sbsi_estendido.2023.229363","DOIUrl":null,"url":null,"abstract":"The culture of reusing and recycling electronic devices is crucial to preserve the environment and promote a more sustainable circular economy, by avoiding improper disposal of materials and contributing to a reduction in environmental impact. In this context, this work presents the proposal of a social platform focused on detachment from electronic waste, using gamification elements to encourage user participation. The platform will enable the connection between people who want to donate or sell their electronic devices and others who are looking for used equipment.","PeriodicalId":330775,"journal":{"name":"Anais Estendidos do XIX Simpósio Brasileiro de Sistemas de Informação (SBSI 2023)","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Anais Estendidos do XIX Simpósio Brasileiro de Sistemas de Informação (SBSI 2023)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5753/sbsi_estendido.2023.229363","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The culture of reusing and recycling electronic devices is crucial to preserve the environment and promote a more sustainable circular economy, by avoiding improper disposal of materials and contributing to a reduction in environmental impact. In this context, this work presents the proposal of a social platform focused on detachment from electronic waste, using gamification elements to encourage user participation. The platform will enable the connection between people who want to donate or sell their electronic devices and others who are looking for used equipment.