NOTION “ARCHITECTURE” IN THE CONTEXT OF CONTEMPORARY VIRTUAL ART DEVELOPMENT (ON EXAMPLE OF A VIDEO GAME)

M. Uspenskyi, V. Nesterenko
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Abstract

Problem statement. The relevance of the article is due to recent changes that have occurred due to appearance of a large number of new contemporary art genres and types, which have appeared due to mixing, combining existing ones, caused by the advent of new technologies. This led to quantitative changes in the situation in the general systemic classification of arts as well as to the blurring of the boundaries between traditional arts and created the need to search for a specification of each art content and architecture, in particular. The problem is defined by the lack of certainty in relation to the notion of architecture. The purpose of the article. In accordance with it, the goal to redefine the notion of architecture is made. Methods. The method of semantic analysis was chosen as the main one to formulate a notion definition of architecture based on the definition of a video game. Conclusions. To achieve the purpose, the following tasks are solved. In classifying the arts according to the type of carrier and the type of time change, video games is selected as the art form with the most common features. A comparison of video game and architecture is made by examples of their practical joint application. Examples of the gaming technologies implementation into software products assigned for architects, examples of video games indirect influence at the development of technical means, examples of the architecture tools use in the creation of games are listed. A retrospective of the game notion definition from ancient times to the present day is examined. The researches concerning the notion definition of the game in modern society are analyzed. A number of differential features of the video game notion definition are highlighted and the video game notion definition is formulated. Based on the notion definition of video game, the notion definition of architecture is formulated. The possibility of drawing such parallels between the video game and architecture creates the need for further research of the game in the context of architecture.
当代虚拟艺术发展背景下的“建筑”概念(以电子游戏为例)
问题陈述。文章的相关性是由于最近由于大量新的当代艺术流派和类型的出现而发生的变化,这些流派和类型是由于新技术的出现而出现的,这些流派和类型是由于混合,结合现有的艺术流派和类型而出现的。这导致了艺术总体系统分类情况的数量变化,以及传统艺术之间界限的模糊,并产生了寻找每种艺术内容和建筑规范的需求。这个问题的定义是缺乏与建筑概念相关的确定性。文章的目的。据此,提出了重新定义建筑概念的目标。方法。在对电子游戏进行定义的基础上,采用语义分析的方法对建筑进行概念定义。结论。为达到这一目的,解决了以下任务。在根据载体类型和时代变迁类型对艺术进行分类时,选择电子游戏作为最具共性的艺术形式。通过电子游戏与建筑的实际联合应用实例,对两者进行了比较。游戏技术应用于软件产品的例子分配给架构师,视频游戏在技术手段的发展中间接影响的例子,在游戏创作中使用的架构工具的例子被列出。回顾了从古代到现在的游戏概念定义。对现代社会关于博弈概念界定的研究进行了分析。突出了电子游戏概念定义的许多不同特征,并制定了电子游戏概念定义。在电子游戏概念定义的基础上,提出了建筑学的概念定义。电子游戏和建筑之间的这种相似之处创造了在建筑背景下进一步研究游戏的必要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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