Multi-Scale Appearance Modeling of Granular Materials with Continuously Varying Grain Properties

Cheng Zhang, Shuang Zhao
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引用次数: 1

Abstract

Many real-world materials such as sand, snow, salt, and rice are comprised of large collections of grains. Previously, multiscale rendering of granular materials requires precomputing light transport per grain and has difficulty in handling materials with continuously varying grain properties. Further, existing methods usually describe granular materials by explicitly storing individual grains, which becomes hugely data-intensive to describe large objects, or replicating small blocks of grains, which lacks the flexibility to describe materials with grains distributed in nonuniform manners. We introduce a new method to render granular materials with continuously varying grain optical properties efficiently. This is achieved using a novel symbolic and differentiable simulation of light transport during precomputation. Additionally, we introduce a new representation to depict large-scale granular materials with complex grain distributions. After constructing a template tile as preprocessing, we adapt it at render time to generate large quantities of grains with user-specified distributions. We demonstrate the effectiveness of our techniques using a few examples with a variety of grain properties and distributions. CCS Concepts • Computing methodologies → Rendering; Ray tracing;
连续变化颗粒材料的多尺度外观建模
许多现实世界的物质,如沙子、雪、盐和大米,都是由大量的谷物组成的。以前,颗粒材料的多尺度渲染需要预先计算每粒的光传输,并且难以处理连续变化的颗粒材料。此外,现有方法通常通过显式存储单个颗粒来描述颗粒材料,这对于描述大型物体来说变得非常数据密集,或者复制小块颗粒,缺乏描述颗粒分布不均匀的材料的灵活性。提出了一种新的方法来高效地渲染具有连续变化颗粒光学性质的颗粒材料。这是通过在预计算期间使用一种新的符号和可微模拟光传输来实现的。此外,我们还引入了一种新的表征方法来描述具有复杂颗粒分布的大型颗粒材料。在构建模板贴图作为预处理之后,我们在渲染时调整它以生成大量具有用户指定分布的颗粒。我们用几个具有各种晶粒性质和分布的例子来证明我们的技术的有效性。•计算方法→渲染;射线追踪;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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