TRANSFORMASI PERILAKU KOMUNIKASI PENGGUNA GAME ONLINE MOBILE LEGEND: BANG BANG (STUDI KASUS PADA PELAJAR SMA NEGERI 1 RANTAU SELATAN)

Indry Ayu Desvira, Nursapia Harahap, Indira Fatra Deni
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Abstract

This research is entitled "Transformation of Communication Behavior of Users of Online Game Mobile Legend: Bang-Bang". The purpose of this study was to find out how students' communication behavior changes after using the online game Mobile Legend: Bang-Bang and to find out how the activities of students after using the online game Mobile Legend: Bang-Bang. The theory related to this research is the uses and effects theory. This study uses a qualitative research methodology with a case study approach. The results of this study are changes in students' communication behavior towards people around them depending on their mood when they play the game. If they lose in the game, they will feel annoyed and angry which will carry over to the people around them, but when they win, they will feel happy and carry out activities as usual. Then there are no negative behaviors such as fighting that students follow from the game; students only tend to be carried away by harsh words in the game. Although the game has nothing to do with special subjects in the students' schools, there is knowledge that they get, namely knowing and understanding new foreign language vocabulary that can be practiced in the real world.
手机游戏用户交流行为转型:BANG BANG (SMA NEGERI 1 RANTAU south)
本研究的题目为“网络游戏手游传奇:Bang-Bang”。本研究的目的是为了了解学生在使用网络游戏《手机传奇:砰砰》后的交流行为是如何变化的,以及学生在使用网络游戏《手机传奇:砰砰》后的活动是如何变化的。与本研究相关的理论是使用与效果理论。本研究采用个案研究的定性研究方法。本研究的结果是学生在玩游戏时的情绪会改变他们与周围人的沟通行为。如果他们在游戏中输了,他们会感到烦恼和愤怒,这将传递给他们周围的人,但当他们赢了,他们会感到高兴,并照常开展活动。这样就不会有学生在游戏中出现打架等消极行为;学生们只会被游戏中的恶言冲昏头脑。虽然游戏与学生在学校的特殊科目没有任何关系,但他们获得的知识,即认识和理解新的外语词汇,可以在现实世界中练习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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