Digital Malaysian Tradition Game: A Case Study of Baling Tin

Nur Sufilea Izzati, Suzan Ahmad, Marina Ismail, N. Diah, Norharziana Yahaya Rashdi, S. A. Bakar
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Abstract

Baling Tin is one of Malaysia’s popular traditional children’s games. However, as time passes, Baling Tin has practically almost vanished. Children nowadays are more interested on digital games. This study aims to preserve the traditional games by digitalising it in tandem with the current interest. The challenge in this study is to re-create the physical game play into a digital game play. The game application which was developed for primary and middle school childrenalso includes interactive 3-D objects, images, sounds, and suitable theme colours.Furthermore, the user can explore many other captivating pages, including Shop and Quest. Even though the game was designed for Malaysian community, it comes with dual language to enhance user preference. The functionality of the game mechanics was tested. The game fulfils game characteristics and imitate the traditional physical gaming.This application is believed to help younger generations become more familiar with one of Malaysia’s traditional games, Baling Tin, and preserve traditional games.
数字马来西亚传统游戏:以《Baling Tin》为例
打鼓是马来西亚最受欢迎的传统儿童游戏之一。然而,随着时间的流逝,八陵锡几乎消失了。现在的孩子对电子游戏更感兴趣了。这项研究旨在通过将传统游戏与当前的兴趣结合起来进行数字化来保护传统游戏。本研究的挑战在于将物理游戏玩法重新创造成数字游戏玩法。为中小学生开发的游戏应用程序还包括交互式3d对象,图像,声音和合适的主题颜色。此外,用户还可以探索许多其他迷人的页面,包括Shop和Quest。虽然这款游戏是为马来西亚社区设计的,但它带有双语,以增强用户的偏好。我们测试了游戏机制的功能。该游戏既满足了游戏特点,又模仿了传统的实体游戏。这款应用程序被认为可以帮助年轻一代更熟悉马来西亚的传统游戏之一——八陵锡,并保护传统游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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