Fábio Rodrigues, F. Sato, L. C. Botega, Allan Oliveira
{"title":"Integration Framework of Augmented Reality and Tangible Interfaces for Enhancing the User Interaction","authors":"Fábio Rodrigues, F. Sato, L. C. Botega, Allan Oliveira","doi":"10.1109/SVR.2012.13","DOIUrl":null,"url":null,"abstract":"The integration of post-wimp computer interfaces arises as an alternative to meet the individual limitations of each modality, considering both interaction components and the feedbacks to users. Tangible interfaces can present restrictions referring to physical space on tabletop architectures, which limits the manipulation of objects and deprecates the interactive process. Hence, this paper proposes the integration of techniques of mobile Augmented Reality with tabletop tangible architecture for blending real and virtual components on its surface, aiming to make the interactive process richer, seamless and more complete.","PeriodicalId":319713,"journal":{"name":"2012 14th Symposium on Virtual and Augmented Reality","volume":"141 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 14th Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2012.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The integration of post-wimp computer interfaces arises as an alternative to meet the individual limitations of each modality, considering both interaction components and the feedbacks to users. Tangible interfaces can present restrictions referring to physical space on tabletop architectures, which limits the manipulation of objects and deprecates the interactive process. Hence, this paper proposes the integration of techniques of mobile Augmented Reality with tabletop tangible architecture for blending real and virtual components on its surface, aiming to make the interactive process richer, seamless and more complete.