Design and Development of Web and Unity3D WebGL Based Immersive Virtual Exhibition Application

Sinjiru Setyawan, C. Tho
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引用次数: 1

Abstract

Information Technologies have been significantly improved and affect human life in many aspects. One of the significant improvements is in 3D application technologies. This paper presents the development and implementation of 3D application technologies that can bring the real world to a virtual world, such as bringing the exhibition into a virtual exhibition that many people in many places can enjoy. The development focused on producing a web and Unity 3D WebGL-based application that can display exhibition objects in 3D and simplify creating virtual exhibitions. The reason for the development of the application is to accommodate exhibitions in the Pandemic era. Spiral model as an application development method was used in this development, and evaluation was conducted by using black-box testing and user interface evaluation. The result shows that both the application and 3D object run and are displayed smoothly.
基于Web和Unity3D WebGL的沉浸式虚拟会展应用的设计与开发
信息技术已经得到了显著的改善,并在许多方面影响着人类的生活。其中一个重要的改进是3D应用技术。本文介绍了将现实世界带入虚拟世界的3D应用技术的开发与实现,例如将展览带入虚拟展览,让许多地方的许多人都可以欣赏。开发的重点是制作一个基于web和Unity 3D webgl的应用程序,可以在3D中显示展览对象,并简化创建虚拟展览。开发该应用程序的原因是为了适应大流行时代的展览。本开发采用螺旋模型作为应用程序开发方法,并通过黑盒测试和用户界面评估进行评估。结果表明,应用程序和三维物体运行和显示都很流畅。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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