“Live in Your World, Play in Ours”: Race, Video Games, and Consuming the Other

David J. Leonard
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引用次数: 141

Abstract

As the nascent field of computer games research and games studies develops, one rich area of study will be a semiotic analysis of the tropes, conventions, and ideological sub-texts of various games. This article examines the centrality of race and gender in the narrative, character development, and ideologies of platform video games, paying particular attention to the deployment of stereotypes, the connection between pleasure, fantasy and race, and their link to instruments of power. Video games represent a powerful instrument of hegemony, eliciting ideological consent through a spectrum of white supremacist projects.
"活在你们的世界,玩在我们的世界":种族、电子游戏和消费他者
随着计算机游戏研究和游戏学这一新兴领域的发展,对各种游戏的套路、惯例和意识形态潜台词进行符号学分析将是一个丰富的研究领域。本文探讨了种族和性别在平台电子游戏的叙事、角色发展和意识形态中的核心地位,尤其关注了陈规定型观念的运用,快感、幻想和种族之间的联系,以及它们与权力工具之间的联系。电子游戏代表了一种强大的霸权工具,通过一系列白人至上主义项目来唤起意识形态的认同。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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