Game-Based Accounting Learning: The Impact of Games in Learning Introductory Accounting

Kavita A. Shah
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引用次数: 8

Abstract

Accounting students should enrich themselves with the technical knowledge, critical thinking, and problem-solving skills to be successful in today's competitive environment. To reach these objectives, they should be highly engaged and motivated in the learning process. It has been argued that games can play a useful role in making the study of accounting more interesting, hence increasing motivation. The research presented in this paper explores the impact of learning in an introductory accounting course attributable to the use of games supplementary to the traditional teaching methods. The perceptions of 18 students and six faculties at a tertiary institution in the United Arab Emirates relating to the integration of games in an introductory accounting course were uncovered through semi structured interviews. Prior to the students being interviewed, they had been given the opportunity to play three different types of games in a controlled classroom. The exploratory research found that faculty and students believe that games can motivate students and maintain their enthusiasm and interest in learning in an introductory accounting course. However, faculty are generally not in a favour of introducing accounting concepts in introductory accounting course to students through games. They do agree that games should be used for practicing homework and as fillers in an introductory accounting course. The study accentuates that games are one of the motivational factors to maintain student's interest in the course consistently. This exploratory research will give an idea of innovative learning in the accounting class. It will assist accounting faculty to understand the fact that the use of games can make complex and quantitative subjects like accounting easy to understand and fun without sacrificing the quality of students' foundation learning in the subject.
基于游戏的会计学习:游戏对学习会计入门的影响
会计专业的学生应该用技术知识、批判性思维和解决问题的能力来丰富自己,以便在当今竞争激烈的环境中取得成功。为了达到这些目标,他们应该在学习过程中高度参与和激励。有人认为,游戏可以发挥有益的作用,使学习会计更有趣,从而增加动机。本文的研究探讨了在会计导论课程中使用游戏辅助传统教学方法对学习的影响。通过半结构化的访谈,我们发现了阿拉伯联合酋长国一所高等院校的18名学生和6名教员对将游戏融入会计入门课程的看法。在学生接受采访之前,他们有机会在一个受控的教室里玩三种不同类型的游戏。探索性研究发现,教师和学生认为游戏可以激励学生,保持他们在会计入门课程中学习的热情和兴趣。然而,教师通常不赞成在会计入门课程中通过游戏向学生介绍会计概念。他们同意游戏应该用于练习家庭作业和作为会计入门课程的填充物。该研究强调,游戏是保持学生对课程持续兴趣的动机因素之一。这一探索性研究将为会计课堂的创新学习提供思路。它将帮助会计教师理解这样一个事实,即使用游戏可以使会计等复杂的定量科目易于理解和有趣,而不会牺牲学生在该学科的基础学习质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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