A review of current trends on visual perception studies in virtual and augmented reality

V. Garro, V. Sundstedt, Diego Navarro
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引用次数: 4

Abstract

In the development of novel algorithms and techniques in virtual and augmented reality (VR/AR), it is crucial to take human visual perception into account. For example, when hardware resources are a restraining factor, the limitations of the human visual system can be exploited in the creation and evaluation of new effective techniques. Over the last decades, visual perception evaluation studies have become a vital part of the design, development, and evaluation of immersive computer graphics applications. This course aims at introducing the attendees to the basic concepts of visual perception applied to computer graphics and it offers an overview of recent perceptual evaluation studies that have been conducted with head-mounted displays (HMDs) in the context of VR and AR applications. During this course, we call attention to the latest published courses and surveys on visual perception applied to computer graphics and interaction techniques. Through an extensive search in the literature, we have identified six main areas in which recent visual perceptual evaluation studies have been focused on: distance perception, avatar perception, image quality, interaction, motion perception, and cybersickness. Trends, main results, and open challenges are discussed for each area and accompanied with relevant references offering the attendees a wide introduction and perspective on the topic.
虚拟现实和增强现实中视觉感知研究的最新进展
在虚拟和增强现实(VR/AR)的新算法和技术的发展中,考虑人的视觉感知是至关重要的。例如,当硬件资源是一个制约因素时,人类视觉系统的局限性可以在新的有效技术的创造和评估中得到利用。在过去的几十年里,视觉感知评估研究已经成为沉浸式计算机图形应用设计、开发和评估的重要组成部分。本课程旨在向参加者介绍视觉感知应用于计算机图形学的基本概念,并概述了最近在VR和AR应用背景下使用头戴式显示器(hmd)进行的感知评估研究。在本课程中,我们呼吁大家关注最新出版的视觉感知应用于计算机图形学和交互技术的课程和调查。通过对文献的广泛搜索,我们确定了最近视觉感知评估研究关注的六个主要领域:距离感知、虚拟形象感知、图像质量、交互、运动感知和晕动症。讨论了每个领域的趋势、主要结果和开放的挑战,并附有相关参考资料,为与会者提供了关于该主题的广泛介绍和观点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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