{"title":"Improving the usability of web 2.0 applications","authors":"C. Pilgrim","doi":"10.1145/1379092.1379144","DOIUrl":null,"url":null,"abstract":"Web 2.0 is revolutionizing the way that users access content and interact with each other on the Web. Unfortunately, many developers are inspired by what is technologically possible possibly disregarding good design practice and fundamental theory. Very little research on Web 2.0 usability is reported in the literature. This paper reports progress on an investigation into the usability of Web 2.0 applications through an empirical study of the level of disorientation and cognitive overhead that users might experience. The outcomes of this project aim to provide an empirical basis for the development of design guidelines to improve Web 2.0 usability.","PeriodicalId":285799,"journal":{"name":"Proceedings of the nineteenth ACM conference on Hypertext and hypermedia","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2008-06-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the nineteenth ACM conference on Hypertext and hypermedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1379092.1379144","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 16
Abstract
Web 2.0 is revolutionizing the way that users access content and interact with each other on the Web. Unfortunately, many developers are inspired by what is technologically possible possibly disregarding good design practice and fundamental theory. Very little research on Web 2.0 usability is reported in the literature. This paper reports progress on an investigation into the usability of Web 2.0 applications through an empirical study of the level of disorientation and cognitive overhead that users might experience. The outcomes of this project aim to provide an empirical basis for the development of design guidelines to improve Web 2.0 usability.
Web 2.0正在彻底改变用户在Web上访问内容和相互交互的方式。不幸的是,许多开发人员被技术上的可能性所启发,而忽视了良好的设计实践和基本理论。文献中很少有关于Web 2.0可用性的研究报告。本文通过对用户可能经历的迷失方向和认知开销水平的实证研究,报告了对Web 2.0应用程序可用性调查的进展。该项目的结果旨在为设计指南的开发提供经验基础,以提高Web 2.0的可用性。