Improving testing of multi-unit computer players for unwanted behavior using coordination macros

Attala Malik, J. Denzinger
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引用次数: 7

Abstract

We present an improvement to behavior testing of computer players based on evolutionary learning of cooperative behavior that extends the known approach to allow for so-called coordination macros. These macros represent knowledge about the application and are interpreted by the agents that are testing the computer player based on the current situation to achieve coordination between the agents. Our experimental evaluation using this approach to test computer players for one competition scenario of the ORTS real-time strategy game showed that the macros enabled the testing system to find weaknesses much faster than the previous approach, respectively to find weaknesses that the previous approach was not able to find within the given resource limit.
使用协调宏改进多单元计算机玩家的不良行为测试
我们提出了一种基于合作行为进化学习的计算机玩家行为测试的改进,扩展了已知的方法,允许所谓的协调宏。这些宏表示有关应用程序的知识,并由基于当前情况测试计算机玩家的代理进行解释,以实现代理之间的协调。我们使用该方法测试计算机玩家的一个ORTS实时策略游戏竞赛场景的实验评估表明,宏使测试系统能够比之前的方法更快地找到弱点,分别找到之前的方法在给定的资源限制内无法找到的弱点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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