A Declarative Domain Model Can Serve as Design Document

David Llansó, P. P. Gómez-Martín, M. A. Gómez-Martín, P. González-Calero
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Abstract

Detailed design documents have been criticized as a hard to maintain artifacts that may easily become useless while a game under development keeps evolving. In this paper we propose the use of declarative domain modelling as a communication tool and a form of contract between designers and programmers. We show how this model, including entities and actions relevant for the game design, can also serve to support debugging tools for game designers.
声明性领域模型可以作为设计文档
详细设计文件被批评为难以维护的工件,在游戏开发过程中很容易变得无用。在本文中,我们建议使用声明性领域建模作为设计人员和程序员之间的沟通工具和契约形式。我们展示了这个模型,包括与游戏设计相关的实体和动作,如何为游戏设计师提供调试工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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