cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans

Samantha L. Finkelstein, A. Nickel, Lane Harrison, Evan A. Suma, T. Barnes
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引用次数: 57

Abstract

This paper presents the design of the final stage of a new game currently in development, entitled cMotion, which will use virtual humans to teach emotion recognition and programming concepts to children. Having multiple facets, cMotion is designed to teach the intended users how to recognize facial expressions and manipulate an interactive virtual character using a visual drag-and-drop programming interface. By creating a game which contextualizes emotions, we hope to foster learning of both emotions in a cultural context and computer programming concepts in children. The game will be completed in three stages which will each be tested separately: a playable introduction which focuses on social skills and emotion recognition, an interactive interface which focuses on computer programming, and a full game which combines the first two stages into one activity.
cMotion:一种使用虚拟人来教授儿童情感识别和编程逻辑的新游戏设计
本文介绍了目前正在开发的一款名为cMotion的新游戏的最后阶段设计,该游戏将使用虚拟人向儿童教授情感识别和编程概念。具有多个方面,cMotion的目的是教用户如何识别面部表情和操纵使用视觉拖放编程界面的交互式虚拟角色。通过创造一款情境化情感的游戏,我们希望促进儿童在文化背景下的情感学习和计算机编程概念的学习。游戏将分三个阶段完成,每个阶段将分别进行测试:一个可玩的介绍,侧重于社交技能和情感识别,一个交互式界面,侧重于计算机编程,以及一个完整的游戏,将前两个阶段结合为一个活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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