StarCraft Winner Prediction

Yaser Norouzzadeh Ravari, S. Bakkes, P. Spronck
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引用次数: 15

Abstract

In game-playing, a challenging topic is to investigate an evaluation function that accurately predicts which player will be the winner of a two-player match. Our work investigates to what extent it is possible to predict the winner of a StarCraft match, regardless of the races that are involved. We developed models for individual match types, and also general models for predicting the winner of non-symmetric matches, symmetric matches, and general matches. The contribution of this paper is (1) a generic and relatively accurate model for winner prediction in StarCraft, and (2) a detailed analysis of which features are the principal component in accurately predicting the winner in this complex game. Specially, our results show that we can predict the winner of a match with an accuracy of more than 63% in average over all time slices, regardless of the time slice and the combination of the match types. A study of which features are most important for the prediction of the match results, shows that the economic aspects of StarCraft matches are the strongest predictors for winning, followed by the use micro commands.
星际争霸冠军预测
在游戏中,一个具有挑战性的话题是研究一个评估函数,该函数能够准确预测哪位玩家将成为两人比赛的赢家。我们的工作是调查在何种程度上可以预测《星际争霸》比赛的赢家,而不考虑其中的种族。我们为单个比赛类型开发了模型,也为预测非对称比赛、对称比赛和一般比赛的获胜者开发了一般模型。本文的贡献在于:(1)建立了《星际争霸》赢家预测的通用且相对准确的模型;(2)详细分析了在这款复杂游戏中,哪些特征是准确预测赢家的主要组成部分。特别地,我们的结果表明,无论时间片和比赛类型的组合如何,我们都可以在所有时间片上以平均超过63%的准确率预测比赛的获胜者。一项关于预测比赛结果最重要的特征的研究表明,《星际争霸》比赛的经济方面是获胜的最强预测因素,其次是使用微命令。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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