QoEyes: Towards Virtual Reality Streaming QoE Estimation Entirely in the Data Plane

F. Vogt, F. R. Cesen, Ariel Góes deCastro, M. C. Luizelli, Christian Esteve Rothenberg, Gergely Pongrácz
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引用次数: 2

Abstract

In recent years, advances in virtual reality (VR) technologies (e.g., high-quality VR headsets) have enabled a new perspective of experiences for users (e.g., gaming, online events). However, ensuring the user experience is still a challenge. Existing solutions are limited to measuring and estimating QoE at the user plane (e.g., VR player) or at the control plane, imposing unfeasible latency for different scenarios (5G networks and beyond). In this work, we propose QoEyes, an in-network QoE estimation based on the use of Inter-Packet-Gap (IPG) in programmable devices. Our results show that the IPG measured on the data plane is strongly linked to QoE, yielding an accurate data plane QoE estimate.
QoEyes:完全在数据平面上实现虚拟现实流QoE估计
近年来,虚拟现实(VR)技术的进步(如高质量的VR头显)为用户提供了新的体验视角(如游戏,在线活动)。然而,确保用户体验仍然是一个挑战。现有的解决方案仅限于测量和估计用户平面(例如,VR播放器)或控制平面的QoE,这对不同的场景(5G网络及其他)造成了不可行的延迟。在这项工作中,我们提出了QoEyes,这是一种基于可编程设备中使用Inter-Packet-Gap (IPG)的网络内QoE估计。我们的研究结果表明,在数据平面上测量的IPG与QoE密切相关,从而产生准确的数据平面QoE估计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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