Image-based visual hulls

W. Matusik, Chris Buehler, R. Raskar, S. Gortler, L. McMillan
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引用次数: 1067

Abstract

In this paper, we describe an efficient image-based approach to computing and shading visual hulls from silhouette image data. Our algorithm takes advantage of epipolar geometry and incremental computation to achieve a constant rendering cost per rendered pixel. It does not suffer from the computation complexity, limited resolution, or quantization artifacts of previous volumetric approaches. We demonstrate the use of this algorithm in a real-time virtualized reality application running off a small number of video streams.
基于图像的视觉船体
在本文中,我们描述了一种有效的基于图像的方法,从轮廓图像数据计算和着色视觉船体。我们的算法利用极极几何和增量计算来实现每个渲染像素的恒定渲染成本。它不受以前的体积方法的计算复杂性、有限的分辨率或量化工件的影响。我们在一个运行少量视频流的实时虚拟现实应用程序中演示了该算法的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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