Does activity in computer game play have an impact on creative behaviour?

Wilawan Inchamnan, Peta Wyeth, Daniel M. Johnson
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引用次数: 5

Abstract

This paper describes a behaviour analysis designed to measure the creative potential of computer game activities. The research approach applies a behavioural and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative components are measured by examining task motivation as well as domain-relevant and creativity-relevant skills factors. This paper focuses on how three puzzle games embody activity that might facilitate creative processes. The findings show that game playing activities significantly impact upon creative potential of computer games.
玩电脑游戏对创造性行为有影响吗?
本文描述了一种行为分析,旨在衡量电脑游戏活动的创造潜力。该研究方法采用行为和语言协议来分析影响人们在玩益智类电脑游戏时所使用的创造性过程的因素。创造性成分是通过检查任务动机以及领域相关和创造性相关技能因素来衡量的。本文关注的是三种益智游戏是如何体现有助于创造过程的活动的。研究结果显示,游戏活动对电脑游戏的创造潜力有显著影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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