Discovering graphic analogies through the use of genetic algorithms

ACM-SE 35 Pub Date : 1997-04-02 DOI:10.1145/2817460.2817496
Henry Everett
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Abstract

Researchers have studied graphic analogies from a wide range of disciplines and have perceived them in different ways. However, to represent analogy-making in computer simulations was not sought after until 1968 by a programmer by the name of Thomas Evans. His implementation was more or less a traditional way of viewing analogy-making decisions. The goal of my research is to first introduce an algorithm called Genetic Algorithm (GA) and from there give insight on how I went about developing a system that uses a GA to solve the analogy-making problem.
通过使用遗传算法发现图形类比
研究人员从广泛的学科研究了图形类比,并以不同的方式感知它们。然而,直到1968年,一个名叫托马斯·埃文斯的程序员才开始寻求在计算机模拟中表示类比的方法。他的实现或多或少是一种传统的看待类比决策的方式。我的研究目标是首先介绍一种称为遗传算法(GA)的算法,并从那里深入了解我如何开发一个使用遗传算法来解决类比问题的系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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