The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction

Daniel Reinhardt, J. Hurtienne
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引用次数: 10

Abstract

There is a widely-held belief in the TEI and games communities that using tangible props enhances the player performance and gaming experience. Building on prior research in gaming, we studied people playing a video game using a gestural interface without props, with an incomplete or a complete tangible prop. The interaction with the tangibles was judged to be more natural, led to higher flow experience and was preferred, but there were no differences regarding performance, enjoyment, autonomy, presence and mental effort. There was a tendency that especially the incomplete tangible prop was judged as less intuitive and people felt less competent in gameplay. In contrast to prior research, the results show that tangible interaction is not always more beneficial than gestural interaction and that, especially for incomplete tangibles, any beneficial effects may be domain-dependent.
有形道具对手势互动游戏表现和体验的影响
在TEI和游戏社区中,人们普遍认为使用有形道具可以提高玩家的表现和游戏体验。基于之前的游戏研究,我们研究了那些使用没有道具的手势界面玩电子游戏的人,使用不完整或完整的有形道具。与有形物品的互动被认为更自然,会带来更高的心流体验,因此更受青睐,但在表现、享受、自主性、存在感和精神努力方面没有差异。人们倾向于认为不完整的有形道具不够直观,玩家会觉得自己在游戏玩法中能力不足。与先前的研究相反,结果表明,有形互动并不总是比手势互动更有益,特别是对于不完整的有形互动,任何有益的影响都可能是依赖于领域的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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