{"title":"Adding more life to your characters with TressFX","authors":"J. Lacroix","doi":"10.1145/2503541.2503639","DOIUrl":null,"url":null,"abstract":"For many years, video game developers have been striving to realize fully simulated and rendered hair at interactive frame rates. This presentation focuses on how Crystal Dynamics, with support from AMD, crafted one of the first real-time, GPU-driven hair solutions for games.","PeriodicalId":299929,"journal":{"name":"SIGGRAPH Computer Animation Festival","volume":"34 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Computer Animation Festival","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2503541.2503639","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
For many years, video game developers have been striving to realize fully simulated and rendered hair at interactive frame rates. This presentation focuses on how Crystal Dynamics, with support from AMD, crafted one of the first real-time, GPU-driven hair solutions for games.