Collaborative 3D digital content creation exploiting a Grid network

Michael Gkion, Muhammad Zeeshan Patoli, A. Al-Barakati, Wei Zhang, Paul F. Newbury, M. White
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引用次数: 6

Abstract

The increase in ease of the production of computer simulated graphics has opened new opportunities in the 3D industry. There are unlimited applications for the delivery of 3D Graphics especially concerning 3D multimedia presentation of digital content. Apart from aesthetic and entertaining reasons, experts apply computer simulations to visualize environments and to identify early errors or costs in order to limit the need of making real prototypes. Thus, 3D Graphics also minimize the time required for developing the final product. Existing 3D applications give partial support to users to engage in collaborative contribution for the production of a 3D model. However, when 3D artists are required to collaboratively produce a high quality 3D model based on thousands of polygons, they have to integrate the different parts of the model when the modelling process has been completed, which is a slow tedious process. This paper investigates how to dynamically and simultaneously apply changes to the same 3D model based on a collaborative network exploiting a Grid infrastructure.
利用网格网络的协同3D数字内容创建
计算机模拟图形制作的便利性的增加为3D产业带来了新的机遇。3D图形的传输有无限的应用,特别是关于数字内容的3D多媒体呈现。除了审美和娱乐的原因,专家们还应用计算机模拟来可视化环境,并识别早期错误或成本,以限制制作真实原型的需要。因此,3D图形也减少了开发最终产品所需的时间。现有的3D应用程序部分支持用户参与3D模型生产的协作贡献。然而,当3D艺术家需要协同制作基于数千个多边形的高质量3D模型时,他们必须在建模过程完成后将模型的不同部分整合起来,这是一个缓慢而繁琐的过程。本文研究了如何在利用网格基础设施的协作网络的基础上动态地、同时地对相同的3D模型应用更改。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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