Augmented Reality Interactive Storytelling Systems Using Tangible Cubes for Edutainment

M. C. J. Lizandra, R. Canu, M. Giménez
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引用次数: 34

Abstract

Augmented reality has been used in many areas and it has proved to be useful for storytelling. These systems are adequate for edutainment. In this paper, we present two augmented reality interactive storytelling systems that use tangible cubes. The first shows the story in only one face of the cube and the second presents the story in all visible faces of the cube. The progress of the story can be chosen using two different tangible interfaces. We have tested the systems with the children of the Summer School of the Technical University of Valencia. In these tests we have analysed if the use of a head-mounted display or a typical monitor influence in the experience of the user. Results do not offer statistical significant differences using both visualization systems and confirm that children enjoyed playing with the systems.
在寓教于乐中使用有形立方体的增强现实互动故事叙述系统
增强现实技术在很多领域都有应用,它在讲故事方面也很有用。这些系统对于教育娱乐来说是足够的。在本文中,我们提出了两个使用有形立方体的增强现实交互式故事叙述系统。第一个只在立方体的一个面显示故事,第二个则在立方体的所有可见面显示故事。故事的进程可以通过两种不同的有形界面来选择。我们已经在瓦伦西亚技术大学暑期学校的孩子们身上测试了这些系统。在这些测试中,我们分析了头戴式显示器或典型显示器的使用是否会影响用户的体验。使用两种可视化系统的结果没有统计学上的显著差异,并证实儿童喜欢玩这些系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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