Visual Immersion in the Context of Wall Displays

Arnaud Prouzeau, A. Bezerianos, O. Chapuis
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引用次数: 11

Abstract

Immersion is the subjective impression of being deeply involved in a specific situation, and can be sensory or cognitive. In this position paper, we use a basic model of visual perception to study how ultra-high resolution wall displays can provide visual immersion. With their large size, depending on the position of viewers in front of them, wall displays can provide a surrounding and vivid environment. Users close to the wall can have their visual field filled by the wall and they are able to see clearly a large amount information with a fine resolution. However, when close to the wall, visual distortion due to large possible viewing angles, can affect the viewing of data. On the contrary, from far away, distortion is no longer an issue, but the viewers' visual field is not fully contained inside the wall, and the information details seen are less fine.
在墙上展示的背景下的视觉沉浸
沉浸感是对特定情境的主观感受,可以是感觉上的,也可以是认知上的。在这篇论文中,我们使用视觉感知的基本模型来研究超高分辨率墙壁显示器如何提供视觉沉浸感。墙壁显示器的尺寸很大,根据观众在它们前面的位置,可以提供一个周围的、生动的环境。靠近墙壁的用户可以让他们的视野被墙壁填充,他们可以清晰地看到大量的信息,并且分辨率很好。然而,当靠近墙壁时,由于可能的大视角,视觉失真会影响数据的观看。相反,从远处看,失真不再是一个问题,但观众的视野并没有完全包含在墙内,看到的信息细节也没有那么精细。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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