A haptic object-oriented texture rendering system

J. Fritz
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引用次数: 2

Abstract

In the quest for visual realism in computer graphics, surface textures are generated for objects based on a texture image or some procedural model. Similar approaches can be used to make objects feel more realistic with a haptic interface. By using an object oriented approach, a software structure was created to allow the inclusion of various texture rendering algorithms for a 3 DOF haptic device.
一个触觉面向对象的纹理渲染系统
为了在计算机图形学中追求视觉真实感,表面纹理是基于纹理图像或一些程序模型为对象生成的。类似的方法可以用触觉界面让物体感觉更真实。通过使用面向对象的方法,创建了一个软件结构,以允许包含各种纹理渲染算法的3自由度触觉设备。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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