{"title":"Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0","authors":"","doi":"10.1201/9781351138000-20","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":150939,"journal":{"name":"GPU Pro 360 Guide to Mobile Devices","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"GPU Pro 360 Guide to Mobile Devices","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1201/9781351138000-20","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}