Animating soft substances with implicit surfaces

M. Desbrun, Marie-Paule Cani
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引用次数: 227

Abstract

This paper presents a hybrid model for animation of soft inelastic substance which undergo topological changes, e.g. separation and fusion and which fit with the objects they are in contact with. The model uses a particle system coated with a smooth iso-surface that is used for performing collision detection, precise contact modeling and integration of response forces. The animation technique solves three problems inherent in implicit modeling. Firstly, local volume controllers are defined to insure constant volume deformation, even during highly inelastic processes such as splitting or fusion. Secondly, we avoid unwanted distance blending between disconnected pieces of the same substance. Finally, we simulate both collisions and progressive merging under compression between implicit surfaces that do not blend together. Parameter tuning is facilitated by the layered model and animation is generated at interactive rates.
动画软物质与隐含的表面
本文提出了一种柔性非弹性物质的混合动画模型,该模型具有分离、融合等拓扑变化,并与所接触的物体相适应。该模型使用涂有光滑等表面的粒子系统,用于执行碰撞检测,精确接触建模和响应力集成。动画技术解决了隐式建模固有的三个问题。首先,定义了局部体积控制器,以确保即使在分裂或融合等高度非弹性过程中也能保持恒定的体积变形。其次,我们避免了不必要的距离混合在不相连的同一物质的部分。最后,我们模拟了不混合在一起的隐式曲面之间的碰撞和压缩下的渐进合并。分层模型便于参数调整,动画以交互速率生成。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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