Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments

H. Regenbrecht, Thomas W. Schubert, F. Friedmann
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引用次数: 203

Abstract

This article describes a study in which a genuine effect of presence--the development of fear of virtual stimuli--was provoked. Using a self-report questionnaire, the sense of presence within this situation was measured. It was shown that fear increased with higher presence. The method, which involved 37 participants, was tested and validated with user tests at the Bauhaus University. A growing body of research in human-computer interface design for virtual environments (VE) concentrates on the problem of how to involve the user in the VE. This effect, usually called immersion or the sense of presence, has been the subject of much research activity. This research focuses on the influence of technical and technological parameters on the sense of presence. However, little work has been done on the effects of experienced sense of presence. One field in which a sense of presence is necessary for the successful application of VEs is the treatment of acrophobic patients. Our goals are to (a) create a theory-bas...
虚拟环境中存在感的测量及其与恐高症的关系
这篇文章描述了一项研究,在这项研究中,存在的真正影响——对虚拟刺激的恐惧的发展——被激发出来。使用自我报告问卷,测量在这种情况下的存在感。研究表明,存在感越高,恐惧感越强。该方法有37名参与者参与,在包豪斯大学进行了用户测试和验证。如何让用户参与到虚拟环境中,是当前虚拟环境人机界面设计的研究热点。这种效应,通常被称为沉浸感或存在感,一直是许多研究活动的主题。本研究的重点是技术和工艺参数对存在感的影响。然而,关于体验存在感的影响的研究却很少。在一个领域,存在感对于虚拟现实的成功应用是必要的,那就是治疗恐高症患者。我们的目标是(a)创建一个理论模型……
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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