{"title":"Museo de Aeronáutica a través de Realidad Virtual","authors":"Ricardo Romano-Xolocotzi, Marva Angélica Mora-Lumbreras","doi":"10.35429/joct.2019.11.3.1.6","DOIUrl":null,"url":null,"abstract":"“Museum of Aeronautics across Virtual Reality” is an educational approach project, aimed at the general public, whose main contribution is the research of aeronautics reflected on a 3D virtual museum. The virtual museum has a room of biographies of prominent figures of the history of aeronautics and a 3D aircraft room. The methodology used is that of Mora Virtual Reality, which is a variation of the waterfall method, consisting of: Analysis, 3D Modeling, Virtual Terrain Setting, Interaction and Navigability in the virtual world, as well as tests: modular, integration and usability tests, finally corrections. The full use of the methodology led us to obtain satisfactory results.","PeriodicalId":371068,"journal":{"name":"Revista de Tecnologías Computacionales","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista de Tecnologías Computacionales","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35429/joct.2019.11.3.1.6","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
“Museum of Aeronautics across Virtual Reality” is an educational approach project, aimed at the general public, whose main contribution is the research of aeronautics reflected on a 3D virtual museum. The virtual museum has a room of biographies of prominent figures of the history of aeronautics and a 3D aircraft room. The methodology used is that of Mora Virtual Reality, which is a variation of the waterfall method, consisting of: Analysis, 3D Modeling, Virtual Terrain Setting, Interaction and Navigability in the virtual world, as well as tests: modular, integration and usability tests, finally corrections. The full use of the methodology led us to obtain satisfactory results.