{"title":"Uncovering requirements using serious games","authors":"C. Durugbo, M. Kalverkamp","doi":"10.1109/ICE.2012.6297674","DOIUrl":null,"url":null,"abstract":"The purpose of this paper is to advance the understanding of serious gaming for requirements acquisition. To accomplish this, a game-based requirements acquisition process model was formulated and applied through a gaming engine. The gaming engine was then used in a case study to identify and discuss outcomes and generalisation potentials of the formulated game model.","PeriodicalId":219998,"journal":{"name":"2012 18th International ICE Conference on Engineering, Technology and Innovation","volume":"65 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-06-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 18th International ICE Conference on Engineering, Technology and Innovation","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICE.2012.6297674","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The purpose of this paper is to advance the understanding of serious gaming for requirements acquisition. To accomplish this, a game-based requirements acquisition process model was formulated and applied through a gaming engine. The gaming engine was then used in a case study to identify and discuss outcomes and generalisation potentials of the formulated game model.