Multi-user Gaze-based Interaction Techniques on Collaborative Touchscreens

Ken Pfeuffer, Jason Alexander, Hans-Werner Gellersen
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引用次数: 2

Abstract

Eye-gaze is a technology for implicit, fast, and hands-free input for a variety of use cases, with the majority of techniques focusing on single-user contexts. In this work, we present an exploration into gaze techniques of users interacting together on the same surface. We explore interaction concepts that exploit two states in an interactive system: 1) users visually attending to the same object in the UI, or 2) users focusing on separate targets. Interfaces can exploit these states with increasing availability of eye-tracking. For example, to dynamically personalise content on the UI to each user, and to provide a merged or compromised view on an object when both users’ gaze are falling upon it. These concepts are explored with a prototype horizontal interface that tracks gaze of two users facing each other. We build three applications that illustrate different mappings of gaze to multi-user support: an indoor map with gaze-highlighted information, an interactive tree-of-life visualisation that dynamically expands on users’ gaze, and a worldmap application with gaze-aware fisheye zooming. We conclude with insights from a public deployment of this system, pointing toward the engaging and seamless ways how eye based input integrates into collaborative interaction.
基于多用户注视的协同触摸屏交互技术
Eye-gaze是一种隐式、快速和免提输入的技术,适用于各种用例,大多数技术专注于单用户环境。在这项工作中,我们对用户在同一表面上一起交互的凝视技术进行了探索。我们探索交互概念,利用交互系统中的两种状态:1)用户在视觉上关注UI中的相同对象,或2)用户关注不同的目标。界面可以利用这些状态,增加眼动追踪的可用性。例如,为每个用户动态个性化UI上的内容,并在两个用户的视线落在对象上时提供合并或折衷的视图。这些概念是通过一个原型水平界面来探索的,该界面可以跟踪两个用户面对对方的目光。我们构建了三个应用程序来说明不同的凝视映射,以支持多用户:具有凝视高亮信息的室内地图,动态扩展用户凝视的交互式生命树可视化,以及具有凝视感知鱼眼缩放的世界地图应用程序。最后,我们从该系统的公共部署中得出了一些见解,指出了基于眼睛的输入如何集成到协作交互中的引人入胜的无缝方式。
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