Pengembangan Media Pembelajaran Interaktif Berbantuan Adobe Flash Cs6 Pada Mata Pelajaran Teknologi Perkantoran di Kelas X OTKP SMK Negeri 1 Lamongan

Luluk Indah Wati, Jaka Nugraha
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引用次数: 3

Abstract

Learning media can be used as a support for teaching and learning activities in class. The study was conducted to find out media development, analyze the feasibility of the media, and students' responses to the learning media developed, learning media was developed in office technology subjects in class X OTKP SMKN1 Lamongan. This type of research is R&D in order to create a product. This study adapted the 4-D model by Thiagaran, there are 4 stages, namely the first stage define, the second stage of design, the third stage of develop, the fourth stage of desseminate. Researchers conducted the research until the develop stage because the desseminate was carried out on a broader scale. Data collection instruments in this study consisted of a material & media expert validation questionnaire, and an online student response questionnaire. The validation of the material by the lecturer of the Study Program Office Administration Education Unesa, while the validation of media experts by the multimedia teacher of SMKN 1 Lamongan. The subjects of this interactive learning media were students X OTKP industry and X regular OTKP of SMKN 1 Lamongan, tested on 20 students chosen by random sampling. The results of evaluating the material validator got a percentage of 92% with the category "very strong", then the results of the assessment of the media validator got a percentage of 86% with the category "very strong". The results of the questionnaire responses of students obtained an average percentage of 97% with the category "very strong". Based on the assessment of the material validator, media validator, and student responses, it can be stated interactive learning is feasible to be used as a medium to support learning activities in office technology subjects in SMK Negeri 1 Lamongan.
学习媒体可以作为课堂教学活动的辅助工具。本研究旨在了解学习媒体的发展情况,分析学习媒体的可行性,以及学生对学习媒体发展的反应,学习媒体是在OTKP SMKN1拉蒙干X班办公技术学科中发展起来的。这种类型的研究是为了创造产品而进行的研发。本研究采用Thiagaran的4- d模型,分为4个阶段,即第一阶段定义,第二阶段设计,第三阶段发展,第四阶段衰落。研究人员将研究进行到发展阶段,因为研究的规模更大。本研究的资料收集工具包括一份材料与媒体专家验证问卷和一份在线学生回答问卷。材料由学习计划办公室行政教育Unesa讲师验证,媒体专家由SMKN 1拉蒙干多媒体老师验证。本互动学习媒体的研究对象为SMKN 1拉蒙根的X名OTKP行业学生和X名常规OTKP学生,随机抽样选取20名学生进行测试。材料验证者的评估结果“非常强”为92%,媒介验证者的评估结果“非常强”为86%。学生的问卷回答结果平均百分比为97%,类别“非常强”。基于对材料验证者、媒体验证者和学生反应的评估,可以认为交互式学习作为一种媒介来支持SMK Negeri 1 Lamongan办公室技术学科的学习活动是可行的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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