Pengembangan multimedia pembelajaran angklung untuk siswa kelas V Sekolah Dasar

A. Setiawan, Susilo Pradoko
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引用次数: 0

Abstract

Penelitian dan pengembangan ini bertujuan untuk: (1) menghasilkan produk multimedia pembelajaran angklung; (2) menguji kelayakan produk; (3) mengetahui daya tarik produk; dan (4) mengetahui peningkatan hasil belajar siswa. Tahapan penelitian dan pengembangan ini meliputi analisis kebutuhan, perencanaan, perancangan, pengembangan, uji coba pemakaian, pementasan, dan produksi. Data dikumpulkan melalui angket, wawancara, observasi, dan tes. Data dianalisis dengan kualitatif deskriptif, kuantitatif deskriptif, dan uji beda. Hasil penelitian menunjukkan: (1) penilaian produk oleh ahli media mencapai skor 4,91; (2) penilaian produk oleh ahli materi mencapai skor 4,85; (3) penilaian produk oleh 2 guru mencapai rata-rata skor 4,73; (4) penilaian produk oleh 3 siswa mencapai rata-rata skor 4,24; (5) Penilaian produk pada uji beta mencapai rata-rata skor 4,56; (6) peningkatan hasil belajar aspek kognitif sebesar 30,00; dan (7) peningkatan hasil belajar aspek psikomotorik sebesar 12,96. Terdapat perbedaan signifikan antara nilai rata-rata pretest dan posttest. Penggunaan multimedia pembelajaran angklung dapat meningkatkan hasil belajar siswa.Kata kunci: Multimedia pembelajaran, angklung, sekolah dasar Developing angklung multimedia for grade V students of promary schoolAbstractThis research and development study was aimed at: (1) producing angklung learning multimedia; (2) examining the appropriateness of the product; (3) investigating the attractiveness of the product; and (4) measuring students’ improvement. The steps in this research and development study cover needs analysis, planning, designing, development, try out, performance, and production. The data were gathered by using questionnaire, interview, observation, and test. The data gathered was analyzed by using descriptive qualitative, descriptive quantitative, and T-test. The results of analysis showed that: (1) the score of the product by the media expert was 4,91; (2) the score of the product by the content expert was 4,85; (3) the average score of the product by 2 teacher was 4,73; (4) the average scores of the product by 3 students was 4,24; (5) the score of the product in beta test was 4,56; (6) students’ cognitive improvement was 30,00; and (7) students’ psychomotor improvement was 12,96. There was a significant difference between pretest and posttest scores. The use of angklung learning multimedia can improve students’ achievement.Keywords: Learning multimedia, angklung, primary school
五年级学生的多媒体学习发展
这些研究和开发的目标是:(1)生产盎格鲁-隆多媒体学习产品;(2)测试产品可行性;(3)了解产品的吸引力;(4)认识到学生学习成绩的提高。这些研究和开发的阶段包括需求分析、计划、设计、开发、试驾、磨损和生产。数据是通过福利、采访、观察和测试收集的。分析数据采用描述性定性、定量描述性和不同测试。研究结果显示:(1)媒体专家对产品的估价为4.91分;(2)材料专家对产品的评价为4.85分;(3)两名教师的产品评分平均为4.73分;(4) 3名学生的产品评估平均得分4.24分;(5) beta测试的产品评分平均为4.56分;(6)认知方面学习成绩提高3000分;(7)运动运动方面学习成绩增加12.96分。pretest的平均成绩和posttest的平均成绩有显著的区别。盎格鲁语学习多媒体可以提高学生的学习成绩。关键词:多媒体学习、angklung、小学开发、多媒体发展的五年级学生(2)排除产品的不利因素;(3)调查产品的吸引力性;(4)搜查学生的植入物。这项研究和发展研究报告的步骤需要分析、设计、设计、发展、尝试、表现和生产。通过提问、采访、观察和测试收集数据。收集的数据是通过使用descrive qualive, descricrive定量和t测试来分析的。分析结果表明:(1)媒体专家的结果是4.91;(2)专利专家的得分是4.85;(3) 2位老师的平均得分是4.73分;(4) 3个学生的平均成绩是4.24;(5) beta测试的结果分数为4.56;(6)学生的认知改进是3030;(7)学生的精神运动植入是12.96。前分数和后分数之间有很大的不同。盎格鲁-多媒体学习可以培养学生的成就。学习多媒体,盎格鲁,小学
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