{"title":"Crowdsourcing Distribution on Software Market","authors":"Fan Yang","doi":"10.2139/ssrn.3089013","DOIUrl":null,"url":null,"abstract":"Software producers may choose to deliver products through a community of external institutions or individuals rather than paid employees. In the model, a computer game producer with a developed “game 1” may [a] sell game 1 allowing modifications (i.e., an external community develops game 2 based on game 1), [b] develop game 2 internally and sell it separately, or [c] develop game 2 internally and sell it as an optional addon to game 1. The firm’s profit and social welfare under each option is explored. An app-storelike market structure (in which the community is allowed to sell game 2) is also considered.","PeriodicalId":125544,"journal":{"name":"ERN: Intellectual Property (Topic)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-01-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ERN: Intellectual Property (Topic)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2139/ssrn.3089013","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Software producers may choose to deliver products through a community of external institutions or individuals rather than paid employees. In the model, a computer game producer with a developed “game 1” may [a] sell game 1 allowing modifications (i.e., an external community develops game 2 based on game 1), [b] develop game 2 internally and sell it separately, or [c] develop game 2 internally and sell it as an optional addon to game 1. The firm’s profit and social welfare under each option is explored. An app-storelike market structure (in which the community is allowed to sell game 2) is also considered.