Sophia Li, Yazhou Huang, V. Tri, Johan Elvek, Samuel Wan, Jan Kjallstrom, Nils Andersson, Mats Johansson, D. Lejerskar
{"title":"Interactive theater-sized dome design for edutainment and immersive training","authors":"Sophia Li, Yazhou Huang, V. Tri, Johan Elvek, Samuel Wan, Jan Kjallstrom, Nils Andersson, Mats Johansson, D. Lejerskar","doi":"10.1145/2617841.2620693","DOIUrl":null,"url":null,"abstract":"In this work we present a novel design for theater-sized interactive fulldome system, the EONVision Idome. For edutainment, it combines Hollywood style story telling with cutting edge technologies, providing a group of audience the feast of immersive 4D theater experience. For industrial training, the fully immersive and interactive dome delivers real-time VR tutorials for enhanced training experience. Compared with traditional VR training facilities like CAVE and EON Icube, it hosts larger group of trainees for lower training cost per capita, and provides the means to conduct collaborative training with multiple trainees.","PeriodicalId":128331,"journal":{"name":"Proceedings of the 2014 Virtual Reality International Conference","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 Virtual Reality International Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2617841.2620693","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
In this work we present a novel design for theater-sized interactive fulldome system, the EONVision Idome. For edutainment, it combines Hollywood style story telling with cutting edge technologies, providing a group of audience the feast of immersive 4D theater experience. For industrial training, the fully immersive and interactive dome delivers real-time VR tutorials for enhanced training experience. Compared with traditional VR training facilities like CAVE and EON Icube, it hosts larger group of trainees for lower training cost per capita, and provides the means to conduct collaborative training with multiple trainees.