GAME EDUKASI PENGENALAN TUMBUHAN UNTUK ANAK SEKOLAH DASAR KELAS 3 BERBASIS AUGMENTED REALITY

Anggi Puspitasari, Biktra Rudianto, Muhammad Aldi Prasetya
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Abstract

In the development of previous technologies, the educational world has not yet been interactive learning using the book tools and whiteboards as a learning medium makes the learning process of teaching elementary school students less pleasant and easy to get bored, with changes in the development of technology age now emerged an augmented reality application as an interactive and fun learning medium. Augmented reality is a concept of a virtual reality mix with world reality at a time so that a two-dimensional or three-dimensional virtual object gets as real fused, a 3rd Grade elementary school Curriculum 2013 makes an augmented reality app with an educational game implementation as an interactive and fun learning medium of technology, the goal of making elementary school students can explore through the camera's augmented reality the appearance of voice and writing, in the process of creating authors using the Waterfall to create applications sequentially such as software needs analysis, design, code generation/implemen-tation, testing, and support/maintenance, from the final result obtained proves that the Grade 3 elementary school students interested in using augmented
在以前的技术发展中,教育界还没有交互式学习,使用书本工具和白板作为学习媒介使得教小学生的学习过程不那么愉快,容易感到无聊,随着技术时代发展的变化,现在出现了增强现实应用作为一种互动和有趣的学习媒介。增强现实是一种虚拟现实与现实世界的融合,使二维或三维的虚拟物体得到真实的融合。2013年小学三年级课程制作了一个增强现实应用程序与教育游戏实现,作为一种互动和有趣的学习媒介的技术,目标是让小学生可以通过相机的增强现实探索声音和文字的外观。作者在创建过程中使用瀑布法依次创建应用程序,如软件需求分析、设计、代码生成/实现、测试、支持/维护等,从最终获得的结果证明小学生使用的兴趣增强了
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