{"title":"The Development of the Korat Boxing Digital Museum with 3D Animation Using Inertial Motion Capture Techniques for Preserving the Ancient Martial Arts","authors":"Thawatphong Phithak, Kunlachat Thainchanam, Sorachai Kamollimsakul","doi":"10.1109/CGIP58526.2023.00018","DOIUrl":null,"url":null,"abstract":"Korat Boxing or Muay Korat is a unique ancient martial art that originated in Nakhon Ratchasima, Thailand. Up to this point, there has been limited concrete effort to conserve knowledge of Muay Korat. Since knowledge of Muay Korat has mainly been transmitted person to person the general public has limited access or awareness. It is believed that knowledge of this distinct martial art is worth preserving before it becomes irretrievable. This research aims to 1) study and consolidate knowledge of Muay Korat in the form of digital media and 2) design and develop 3D animation of Muay Korat for a digital museum. The researcher used a inertial motion capture machine to record the movements of boxing teachers to create realistic 3D animations of Muay Korat moves, a total of 47 moves. After that, a digital museum was designed and developed which can be accessed via www.muaykorat.info. The digital museum was evaluated for usability testing, using a 5-point Likert scale questionnaire with 6 aspects. The questionnaire was completed by 70 people interested in sports. The results gave excellent scores for 3 aspects, including content and language use ${{(\\bar X = 4}}{\\text{.65)}}$; text ${{(\\bar X = 4}}{\\text{.65)}}$; and the animation and multimedia presentation ${{(\\bar X = 4}}{\\text{.56)}}$. The assessment result for all aspects ${{(\\bar X = 4}}{\\text{.53)}}$ implies that the usability of the Korat Boxing Digital Museum is very good. This result is consistent with the overall satisfaction assessment also being very good ${{(\\bar X = 4}}{\\text{.51)}}$. In addition, an assessment of the media exposure to digital museum users revealed that Korat Boxing Digital Museum could enhance knowledge and understanding about Korat Boxing at the highest level.","PeriodicalId":286064,"journal":{"name":"2023 International Conference on Computer Graphics and Image Processing (CGIP)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 International Conference on Computer Graphics and Image Processing (CGIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGIP58526.2023.00018","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Korat Boxing or Muay Korat is a unique ancient martial art that originated in Nakhon Ratchasima, Thailand. Up to this point, there has been limited concrete effort to conserve knowledge of Muay Korat. Since knowledge of Muay Korat has mainly been transmitted person to person the general public has limited access or awareness. It is believed that knowledge of this distinct martial art is worth preserving before it becomes irretrievable. This research aims to 1) study and consolidate knowledge of Muay Korat in the form of digital media and 2) design and develop 3D animation of Muay Korat for a digital museum. The researcher used a inertial motion capture machine to record the movements of boxing teachers to create realistic 3D animations of Muay Korat moves, a total of 47 moves. After that, a digital museum was designed and developed which can be accessed via www.muaykorat.info. The digital museum was evaluated for usability testing, using a 5-point Likert scale questionnaire with 6 aspects. The questionnaire was completed by 70 people interested in sports. The results gave excellent scores for 3 aspects, including content and language use ${{(\bar X = 4}}{\text{.65)}}$; text ${{(\bar X = 4}}{\text{.65)}}$; and the animation and multimedia presentation ${{(\bar X = 4}}{\text{.56)}}$. The assessment result for all aspects ${{(\bar X = 4}}{\text{.53)}}$ implies that the usability of the Korat Boxing Digital Museum is very good. This result is consistent with the overall satisfaction assessment also being very good ${{(\bar X = 4}}{\text{.51)}}$. In addition, an assessment of the media exposure to digital museum users revealed that Korat Boxing Digital Museum could enhance knowledge and understanding about Korat Boxing at the highest level.
可叻拳或Muay Korat是一种独特的古代武术,起源于泰国那空叻差玛。到目前为止,保护武术知识的具体努力有限。由于武术的知识主要是在人与人之间传播,一般公众的接触或认识有限。人们相信,在这种独特的武术知识变得无法挽回之前,它值得保存下来。本研究的目的是:1)以数位媒体的形式来学习和巩固有关武拳的知识;2)为数位博物馆设计和开发武拳的3D动画。研究人员使用惯性动作捕捉机记录拳击老师的动作,制作逼真的3D动画,共47个动作。之后,设计并开发了一个数字博物馆,可以通过www.muaykorat.info访问。数字博物馆的可用性测试评估,使用李克特量表5分6个方面的问卷。调查问卷由70名对体育感兴趣的人完成。结果在内容和语言使用${{(\bar X = 4}}{\text{.65)}}$ 3个方面获得优异分数;text ${{(\bar X = 4}}{\text{.65)}}$;以及动画和多媒体演示${{(\bar X = 4}}{\text{.56)}}$。各方面的评价结果${{(\bar X = 4}}{\text{.53)}}$说明叻拳数字博物馆的可用性非常好。这个结果与总体满意度评估一致,也非常好${(\bar X = 4}}{\text{.51)}}$。此外,对数字博物馆用户的媒体曝光评估显示,Korat拳击数字博物馆可以在最高水平上提高对Korat拳击的认识和理解。