Mobile Application ‘Doogether’ Evaluation With Usability And User Acceptance Approaches

Nilla, Amyra Wahyuningtyas, D. Safitri
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Abstract

. DOOgether is an electronic commerce as a sports venue booking platform that provides easy access to various types and sports venues in Jakarta area, Indonesia. It uses mobile application media for its sales. The number of visitors increased from year to year in line with improvements made. Apparently there are still problems in the operation of DOOgether. From interviews information it has not been optimal so that it affects the initial process to the end of ordering the sports venue. Therefore, a study was conducted aimed at evaluating and finding problems in the mobile application with usability and user acceptance approach. The study propose to improve a better mobile application user interface. Usability evaluation was done by measuring effectiveness with the task completion rate metric, efficiency with time-on-task metrics, and user satisfaction with questionnaire calculations. The study involved 30 participants were grouped into initiator participants (never used a DOOgether mobile application) and non-initiator participants (never a DOOgether mobile application). The results showed that the system was effective for non-initiator participant groups. Then eight errors were made by the participant and given many proposed improvements based on improvements to the search feature; removal of the 'book' button, display 'complete payment' options, and navigation display.
使用可用性和用户接受度方法的移动应用“Doogether”评估
. DOOgether是一个电子商务作为体育场馆预订平台,可以方便地访问印度尼西亚雅加达地区的各种类型和体育场馆。它使用移动应用媒体进行销售。随着改进措施的实施,游客数量逐年增加。显然DOOgether在运营上还存在一些问题。从采访信息来看,它并不是最优的,因此它影响了最初的过程,直到最后的体育场地订购。因此,我们进行了一项研究,旨在用可用性和用户接受度的方法来评估和发现移动应用程序中的问题。本研究提出改进更好的移动应用用户界面。可用性评估是通过使用任务完成率度量度量有效性,使用任务完成时间度量度量效率,以及使用问卷调查计算用户满意度来完成的。这项研究涉及30名参与者,他们被分为发起者参与者(从未使用过DOOgether移动应用程序)和非发起者参与者(从未使用过DOOgether移动应用程序)。结果表明,该系统对非发起者参与组是有效的。然后,参与者犯了8个错误,并根据搜索特征的改进给出了许多改进建议;删除“预订”按钮,显示“完成付款”选项,并显示导航。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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